Barefoot
Timeline: 10 weeks
Tools: Figma, Mural, React
Team:
Katrina Liou | Product Designer, Rachel Leou | Product Designer, Grace Zhang | Developer, Anthony Xie | Developer
Problem:
Technology has made it incredibly easy to live a sedentary lifestyle and lose touch with the environment around us. This lack of environmental education and care towards nature makes it difficult for individuals to take action to live sustainably.
Challenge:
How might we encourage individual connections to nature and sustainability?
Solution:
Our team hopes to help people foster a deeper connection with the nature through immersion and contextual learning. We conceptualized a educational hiking platform, so users can seamlessly interact with nature and learn about the flora, fauna, and history of their surroundings, while strengthening their appreciation and awareness of nature. We hope this in turn promotes more sustainable living.
Needfinding: Informational Interviews
Using MURAL, we analyzed our empathy maps (What do users say, think, feel and do?) and identified key insights and corresponding needs.
Creating POVs
POV 1: We met Conrad, a middle aged physical therapist and triathlete from New Zealand who now lives in the Bay Area.We were amazed to realize that Conrad uses kitchen graywater and biodegradable soap to water his garden and plants in order to save water and eliminate the need for sprinklers. He also doesn’t own a dryer because California weather is good enough to air dry clothes. It would be game-changing for people to recognize and address more avenues to repurpose and reduce our waste like Conrad
POV 2: We met Dennis, a Stanford sophomore who cares deeply for animal life and was a camp counselor for many years. We were amazed to realize that children are more engaged, receptive, and passionate about the subject their learning about when they are immersed in interactive activities. It would be game changing to Create more opportunities for people to learn about sustainability through interactive activities.
POV 3: We met Andrew, a 4th grade male student living in the Bay Area. We were amazed to realize that even though he didn’t know what “sustainability” was, he was eager to take action and share what he learned in school about renewable energy. It would be game-changing to give children more of a voice when it comes to living sustainably in their home life. This could lead to a domino effect from the influence of an unsuspected age group.
How might we
How might we increase individual and community connections with nature and sustainability?
How might we get people to integrate repurposing into their lives?
How might we inspire kids to lead by example and break the barrier/ age gap between adults and kids?
How might we use technology as a tool to promote individuals to engage in more sustainable living?
Concept Video
Ideating Solutions
Defining Key Tasks:
Task #1: (simple) explore and learn about nature in context
Task #2: (simple) follow previously published trails
Task #3: (complex) create and publish your own trail
Task #4: (moderate) invite a friend directly to follow a trail
Exploring Platforms(VR, wearable, mobile, AR, web)
Platform storyboards
Low-fi prototype, testing, and iteration
Testing; 4 interviews, remote over zoom using Figma, 4 tasks/ user flows
Observed: verbal and non-verbal reactions, time spent to complete task
Findings: It became clear to us that the largest issues with our design were
Users were confused with the function of the play button
Users could not access the menu when they wanted to during a hike
Our users also suggested adding in useful features like adding landmarks as you hike, different sharing options, and adding tags to trails.
Changes:
Add in a static menu bar instead of hamburger slide-out menu, so navigation is accessible at all times.
Change play and stop button to record, pause, and stop buttons which allows users to be in control of how much of the trail they want recorded
Define publish button to be publish, save, and send privately and minimized # of screens after finishing trail
Med-fi prototype
Limitations:
Couldn’t store published trails in memory (including associated pictures, ratings, reviews, tags, etc.)
No access to location or camera functionality native to device
Viewing a specific friend’s posts and other profiles
No audio built in for education component
After publishing, no posting functionality
Hard coded features:
Landmarks and facts shown on map were hardcoded (because no access to location)
Trails shown in discover page, (should be based on location)
Initial profile info pre-loaded
Reviews pre-loaded
Map
Wizard Of Oz:
Upon starting a trail, facts would “pop up” based on the user’s location and movement
Upon sharing with a friend, the trail is assumed to be sent directly to the friend through the platform
For trail preview, app curates certain pictures for trail advertisement
Filter trail by category
Heuristic Evaluation
Example changes:
Label buttons and rename share to send
After ending hike, option to save or delete trail
Onboarding tutorial and reconfigure recording pages
Bold icons on current page
Example problems:
Unclear what it means to share a hike vs. publish. What happens when you share?
No option to delete recording
Unclear what recording button is for. Unclear what pause and stop buttons are for
Unclear which page of menu is currently selected